In Lee’s mind, the potential sequel would elevate the superhero experience as much as humanly possible. “We had a yearning for something bigger.” “We were always thinking, ‘What if we had a better framework? What if we could use more recent technologies?’” he says. While Future Fight’s impact was becoming clear, Lee was already brainstorming for the sequel. “When I started out, I thought, ‘If I want to be a clown, I’d rather serve the bigger crowd.’ And in games, you’re working for millions. “When you’re dancing, you’re performing for couple dozen or maybe a hundred people,” says Lee. The game was - and is - a smashing success, one that just celebrated its seventh anniversary. In the mid-2010s, Lee became production director for Marvel: Future Fight, a role-playing dungeon crawler and something of an ancestor to Future Revolution. It’s paid off: Games have driven his entire career. Here, Hulk pitches in on a boss fight against Loki's blood father, Laufey. Need some big green backup? As you progress through the game, you'll join up with powerful companions. I think that’s maybe why I got into games.” The greatest part about dancing is that you’re trying to make other people happy, but the happiest person in the moment is yourself. “I like to bring a good time to the people around me. “I think I live to be a clown,” laughs Lee from Netmarble’s offices in South Korea. Lee broke into the game industry nearly two decades ago on the business development side, where he learned the ins and outs of partnering with big companies like Marvel - but before his impressive career, the lifelong gamer and business pro had a different passion: hip-hop dancing. But despite its grand scope, the game’s multiversal chaos, galaxy-snapping enemies, and feisty rodents are grounded in one single design principle - something that’s driven the team from the begininng: “In a game like this, when you’re making big, important decisions, you always have to just go back to your common sense.” ‘I live to be a clown’ Before long, however, you’re off exploring realms like Midgardia (a fantasy land reminiscent of Thor and Loki’s homeworld) and Xandearth (a war zone full of alien tech). Future Revolution begins in New Stark City, a gleaming metropolis patrolled by reportedly friendly Ultrons. Lee speaks with pride about the game’s range - how its characters intermingle and cross dimensions, and how it truly stretches across the Marvel universe. We needed to find our own big tweak, the thing that would get us to stand apart from everybody else.” “Marvel has such a huge crowd and so many different characters. “The goal was to bring the full superhero experience to the widest possible audience,” says Lee. After all, with great power comes… well, you know. For his game to be truly revolutionary, Lee and his team knew they needed to level up the gameplay mechanics, storyline, and visuals. Captain America, Captain Marvel, and their powerful associates battle it out in Crown City, the capital of Sakaar.įor Netmarble production director Joe Lee, staffing the ultimate comic-book all-star game was only half the battle.
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